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Brimscombe CE VA Primary School

Brimscombe CE VA Primary School


Do your best for yourself and each other

Computing

Intent

At Brimscombe CE Primary School, we understand that our pupils have a variety and range of digital experiences already through everyday life.

We see it as our mission to prepare our children for society and future job roles that are yet to have even been imagined.

How our coding platform helps us teach STEM

By the time they leave Brimscombe CE Primary School, children will have gained key knowledge and skills in the three main areas of the computing curriculum:

  • computer science (programming and understanding how digital systems work),
  • information technology (using computer systems to store, retrieve and send information)  
  • digital literacy (evaluating digital content and using technology safely and respectfully).

The objectives within each strand support the development of learning across the key stages, ensuring a solid grounding for future learning and beyond.

Implementation

Teachers’ own use of Computing in lessons is also an essential part of preparing engaging, fast moving, motivating lessons for pupils. The Computing leads will keep teachers up to date on the latest uses of Computing as a teaching tool; individual teachers then need to implement these tools into their lessons wherever possible.

Teachers are expected to follow the framework generated by the Computing leads in order to ensure progression in skills and knowledge. However, they are encouraged to further adapt them to other subjects as well as to the needs of the class.

Within the academic year, children study Computing in sequences of learning, as outlined in the overall curriculum framework overview.

he implementation of the curriculum also ensures a balanced coverage of computer science, information technology and digital literacy. The children will have experiences of all three strands in each year group, but the subject knowledge imparted becomes increasingly specific and in depth, with more complex skills being taught, thus ensuring that learning is built upon.

For example, children in Key Stage 1 learn what algorithms are, which leads them to the design stage of programming in Key Stage 2, where they design, write and debug programs, explaining the thinking behind their algorithms.

Knowledge and skills are mapped across each term and year group to ensure systematic progression. We have a15 laptops & 15 ipads and 5 class specific ipads.

 Units of work are carefully sequenced so prior knowledge and concepts are built upon to develop digital literacy, an awareness of online safety and a progressive knowledge of computer science. As well as the benefits of ICT, we are also aware of the risks. This is why we prepare our children to stay safe online through the use of termly e-safety lessons and regular e-safety recaps.

Impact

Our approach to the curriculum results in a fun, engaging, and high-quality computing education. The quality of children’s learning is evident on ‘Purple Mash’ our chosen digital resource.

It equips our all our children with the knowledge and skills to use technology responsibly and safely.

High quality teaching of computing at our school provides the building blocks of learning that prepare them for the next stage in the education and beyond. 

Below you can download our Computing Curriculum 

Brimscombe Hill, Brimscombe, Stroud, Gloucestershire GL5 2QR

01453 882474

For hard copies please contact Mrs S Newman in the office